Fallosophy is a philosophical precision platformer that fuses the challenge of Getting Over It with the tactile chaos of pinball. Fall, reflect, and climb through collapsing worlds inspired by the history of philosophy.
With just two buttons, every mistake stings and every recovery matters. Fallosophy transforms frustration into reflection.
Fallosophy is a tough precision pinball platformer set in a towering vertical world of ideas. Master flippers, plungers, and momentum as you climb through the eras of philosophy. You will fall. You will rise. And you will learn to ask why.
You begin deep below, a lone spark of thought reaching toward light. The earliest rooms of Fallosophy drip with echoes of Plato’s cave, teaching you that progress requires more than reflexes—it demands reflection.
Every fling of the ball illuminates another carved philosophy, and every fall invites you to rise wiser.
As you climb, flippers reveal themselves as instruments of thought. Precision bounces and cradles are lessons handed down from philosophers of motion. Reckless flipping sends you back; mindful control lets you command chaos.
You are Baetyl, coaxed skyward by the Philosopher King. Ancient towers give way to gothic cathedrals and fragile clockwork as you push through eras of ideology. Each biome reshapes the rules you rely on, forcing you to re-evaluate what mastery really means.
From shattered modern skylines to speculative futures, every level is both physical and conceptual. Platforms crumble like outdated doctrines, sirens whisper competing truths, and every recovery feels like revelation.
Your climb is the studio’s manifesto: frustration transformed into reflection.
We are a two-person studio pairing technical craft with evocative storytelling to guide Fallosophy to launch.
Game Design · Audio Design
Holly is focused on game and audio design. Her aspiration is to use Fallosophy, our first game, to establish and shape the studio's identity through distinctive creative direction, particularly in the emotional and auditory dimensions of interactive media.
Programming · Production
Matt focuses on programming and production. He is currently finishing a PhD, and has turned this existential crisis into this existential pinball game.
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